Can I See Cinematics Again in Ffx2
Believe information technology or not, the quote in the title is really a line used in the game – and permit this terrible dialogue set the standard for this entire review. In fact, characters oft seem to draw their own feelings about the game during their spoken language, one of the characters (Rikku) maxim "Yeowch" at the start really summed up my feelings at the time. I suffered through the game for the second time to bring you this review, and then I certainly hope it will forbid whatever of the public whom are interested from playing.
In instance you haven't realised, I didn't call back much of FFX-2.
Now I know what many of yous must be thinking – a final fantasy game that's not skillful? What the heck is going on? Yous must be i of those people, the ones who ever criticise them no affair what. But no, really I'k a big fan of the FF serial (see my top 5 underrated games), peculiarly Terminal Fantasy X. This nonetheless, but made playing Ten-2 all the more painful. If I could, I would love to erase this entire game from canon, the cyberspace and in fact from the world itself.
Last Fantasy X-2 is a stupidly named game which is a sequel to 10, as you lot may have already gathered. If you lot didn't effort that yet, in the original you play equally Tidus, a blitzball player (a sport kind of like underwater football) ends upwardly travelling a thousand years into the future where civilisation has actually devolved. This is due to a huge monster by the name of Sin, who is drawn to large gatherings of people and tends to treat them in a manner non greatly appreciated. A religion named Yevon has formed which preaches one day, Sin will be gone forever. Summoners make a pilgrimage to a holy land where they receive an Aeon (a summoned animal bound to them) which can beat Sin. Withal, when this actually happens (non often), Sin merely reappears.
Throughout the course of the game, you pretty much milkshake the foundations of the planet through revealing the truth backside the lies of Yevon, finding Sin's true weakness, slaying a god and more. At the finish of the game, Tidus sadly passes away in a pretty touching scene along with another character (Auron). The other 'main' character through all this survives, Tidus' love involvement, a summoner girl named Yuna. She is the main character of FFX-2. And then its pretty much a typical Terminal Fantasy game, utterly insane yet somehow pulls it off and makes it incredible. Definitely i of the all-time games I've e'er played. However…
At the start of FFX-2, you now play equally the 'Gullwings', a group of sphere hunters containing two characters from the previous game and ane new. These are Yuna, Rikku and Paine – making this game filled with girls, girls, girls. You start the hazard later finding a sphere (they are devices which tape memories) that contains Tidus, implying he could exist however alive. You fix out on your journeying and well…
Spoilers inc. More than spoilers anyway. And so, just how did I score information technology?
Plot 0/v
That'due south right, quite a modify from my Death Note review, I'm actually giving X-2 a aught for plot. Admittedly nothing. I don't know what happened while they were making and translating this but, the plot is filled with more holes than a block of swiss cheese in no-man's land, and the dialogue is quite frankly horrific at times. Where FFX was smooth sailing plot-wise, slow simply for good reason – the incredible detail going into the unravelling of the story – X-ii is more of a bumpy ride in the back of a dingy truck. The first massive flaw is right at the very beginning in fact, which is a good place to begin.
Call back how I said that yous see a sphere of Tidus, and set out to notice him? Well it actually turns out it wasn't him you saw. Information technology was in fact, a homo named Shuyin. Sounds normal thus far? Well, here's the thing. Shuyin could easily exist mistaken for Tidus because… he has similar dress sense to Tidus, he looks so similar he could laissez passer equally his twin blood brother, he fights in exactly the aforementioned fashion, he ALSO is from i thousand years in the past, he is from the same city, he is also a star blitzball actor, he's even voiced by the same freaking guy! Are we seriously meant to believe this? This is the cheapest cop-out I've e'er seen for a sequel, they revived the primary graphic symbol's image only to sell more copies only to accept him not really accept function? What a load of crap. To make it worse, none of the characters seem to realise either. I kept expecting in the middle of dialogue for someone to scream "WHY THE F*** DO YOU Expect LIKE TIDUS?!"
Moving right along however, the side by side thing that occurs right after also utterly baffled me. The game begins with Rikku and Paine fighting Yuna, or what appears to be Yuna but is revealed to be an impostor later. While unrelated to the betoken I'm about to make, this also makes no sense. She literally looks identical to Yuna while in disguise, which is established as she steals i of her dresspheres. Dresspheres are the lamest class system I've always seen – basically how they work is equipping one changes i of the daughter's powers, however y'all can clearly come across equipping the aforementioned dressphere on two different characters produces a different look. So why does this imposter await the same equally Yuna? Continuity is hard apparently.
So anyway, this imposter it turns out has stolen a dressphere and this is what lets her look like Yuna. And then, what do y'all do in response to this state of affairs? Telephone call for the help from guards? Steal it right back? No, yous set on her, slaughter her men in cold blood (and in front of a huge crowd I might add) injuring several innocents in the procedure in the opening cinematic. Jesus, not just is this conspicuously unreasonable forcefulness, merely it'due south also premeditated murder. I hateful sure you impale people in almost FF games lets face it, but with a reason. Whether you lot're a mercenary or a liberty fighter, at to the lowest degree you are supposedly fighting for a just cause. Yet this opening scene is then light-hearted they don't really seem to justify this at all. 1 character past default has a gun, one a sword and one blades attached to her fists, and so let's face it they aren't just incapacitating their targets. It makes me ill to think while the three of them dance and pose for the please of the easily entertained, if the camera panned around slightly you'd encounter the walkway littered with corpses, with blood and brains spattered all over the place.
I wish I could say any part well-nigh the entire plot of this game fabricated sense or was at least interesting, but it failed to grasp my interest at whatever betoken at all. It doesn't aid that this game is patently intended to exist far more low-cal hearted than any FF game previously, all the same almost of the "jokes" really aren't funny. At all. I pray to god this is just a translation error and the Japanese got a ameliorate game, merely they actually failed to hit the spot hither.
An case of these travesties is i plot device that gets described as an "awesome sphere." I really didn't become this, when you lot get out searching for it, fifty-fifty the priests and the soldiers all describe it as an "awesome sphere". Why? It's never established – in fact, when you finally become it, the memory inside is rather dull and uninteresting. Then why did they get to all this try to telephone call information technology "awesome"? I can only assume because it was meant to be funny in some strange way. Instead it just sounds excruciatingly forced, non helped past the appalling vocalisation acting.
Yes, I can't believe I merely said that well-nigh a Final Fantasy game but it's true. Information technology's a mixture of taking the most annoying characters from FFX (Rikku and Blood brother) and adding fresh blood, including an arsehole of an arrogant kid named Shinra (har har FF7 reference). Even Yuna seems to really fail at delivering her lines, quite a change from FFX when she was pretty good. This is probably because of her change of graphic symbol, instead of being a shy and tranquility daughter, she becomes cocky and confident – something her phonation actor wasn't designed for I think. Rikku and Brother are by far the worst though, both trying to pull off an energetic and bubbly performance and delivering it with the aforementioned quality equally a master school play. These two as well acquit the brunt of the horrible dialogue (the line in the title is a line from Blood brother), significant it's mainly these two who are responsible for destroying this game.
Another criticism I take of the plot for this game is that information technology quite but, just can't decide what exactly information technology is. It seems to be torn betwixt trying to stand alone, and being a sequel that relies entirely on the audition playing the previous game. This is shown by when, right at the offset, Yuna explains who Rikku is. I'grand left sitting in the corner thinking, "Duh? I accept played FFX yous know." Yet no, I tell myself. People who haven't played it could employ some explanation. Just… then later, one time yous notice Yuna is searching for Tidus, y'all notice that in every cinematic everyone refers to him every bit "Y'all" or "Him". Now, I know exactly why they did this, merely however whatever new players will have no idea who they mean. It's never actually established just who "Him" is. So, Tidus was really the only grapheme you could rename in FFX – and as such his name was never actually mentioned in whatsoever cinematics (strangely you lot don't really discover it). Then this is conspicuously a reference to that you could've inverse his proper name – and so now nosotros are catering for the people who rename their characters "Fagmaster" or something similar, so that all new players become screwed over?
Christ this rant is getting long, but I'm not done yet. Next up is, progressing along the plot a bit, Vegnagun. For those who haven't played, Vegnagun is a giant machine that serves equally this games version of Sin really – apparently information technology can destroy the world, and as such it has been deactivated for millennia. However, now Shuyin – the antagonist –
has come effectually and is trying to bring it online, as role of his revenge confronting the earth. The reason why Vegnagun was never used against Sin is, apparently, because Vegnagun can't tell the difference between friend and foe. As such, he was deemed also dangerous to use. Withal, once again, this is riddled with massive flaws. For example, the main one, they claim Vegnagun is uncontrollable and must be hidden away. Notwithstanding… when you finally come up against Vegnagun (who a few people accept apart with ease I might add), Shuyin is Conspicuously seen controlling it. Then what, Vegnagun tin't tell friend from foe in the same style an AK-47 can't and then? Surely it depends on who's pulling the trigger, and what it's pointed at. If Vegnagun is piloted, then that's a load of crap. So that raises the question of – why wasn't it used confronting Sin? Apparently this game isn't content with having a terrible story itself, information technology also wants to punch holes in its predecessor's plot.
On the same topic with Vegnagun, right at the end of the game earlier you are almost to fight it, one of the characters (Nooj – stupid proper noun, or what?) comes upward with a programme. Shuyin has to possess people to command Vegnagun apparently (every bit he's just a spirit), and then he will shoot the current torso and then kill himself – somehow taking the spirit downwardly with him once it comes for his body instead. It's simple, Nooj and the current body (Baralai) are both characters with barely any screentime –and in this small amount of fourth dimension its established that at least one of them seeks death. Then this is an easy solution to the problem, two minor characters will off themselves and then the world is saved. But no, Yuna has an incredibly painful oral communication well-nigh the importance of friendship which somehow inspires everyone to have part in a far more risky plan with a much lower chance of success. Think about it – the lives of two men, or having nine men with swords try and take on a colossus eighty anxiety tall described as having the ability to destroy all life. Fortunately its powers seem to have been exaggerated, as it doesn't manage to impale a single 1 of the nine pitted confronting it.
My next betoken, not hugely plot related but more about the atmosphere itself, is actually how Yuna is received by the majority of the population of the world. Having played FFX for hours striving to save the world, I was expecting to walk around and sentry as people received me like they would the 2d coming of Jesus. Being the saviour of all life, I was expecting people to recognise me at least – yet it seemed like the majority of civilians actually didn't really care. Well-nigh of them didn't seem to recognise me at all, or at least didn't acknowledge it – making me feel pretty unappreciated I must admit. In fact, the few times people actually remembered who the hell I was, was on occasions where they detest me for no really established reason. At one point when you become dorsum to Yuna's dwelling house town, an ex-crusader calls you worthless, and bets that y'all won't be able to beat his score on a monster killing claiming. I mean wow, what? I'm the only person in a g years who managed to truly kill Sin, the most powerful existence in being, and you think I'm not gonna be able to shell some average enemies? How stupid tin you lot get?
Moving right along again, (this plot section sure is getting long, merely I feel like I can't give a zero without a lot of justification), think how I mentioned Aeons before? Well, at the end of FFX the statues (called Fayth) that bring life to these Aeons turn to stone and as such all the aeons disappear. This is what leads to the death of Tidus, as was actually created by these Fayth it turns out and when they disappear – and so does he. Yet, just when you call up information technology can't get worse… guess what happens.
Aeons turn upwards in 10-2.
This really sealed the deal on my stance of this game overall, as they exercise once again maul the story of its far superior predecessor. This time however, the Aeons are evil and attack you. When this first occurred I actually thought this could be interesting, as presumably in that location is a reason the Fayth accept come back to life. Sadly, I was mistaken – really it's never explained. E'er. I… can't even express in words how stupid this is. At i bespeak they give the weakest explanation always of why the Aeons have turned evil – a Fayth appears and says, and I quote: "We tried to stop him, just instead we fell into darkness." That's it, that's all the acknowledgement it gets – another massive cop-out. While this happened, I was well-nigh screaming at the screen: "Please! Give me story! Give me coherent plot! Why are y'all even hither?!"
Speaking of Fayth and summoners, do you think the fiends from FFX? They are the normal monsters sent out into the world, which are established every bit manifestations of the spirits of the deceased, those who weren't sent to the farplane (kind of like the next life) and then go envious of the living. Summoners are the people who complete the sending, and so give the spirits peace – notwithstanding, they disappear after Sin was destroyed. The fiends notwithstanding are still around, so the same process must all the same exist. Doesn't that make yous think, that surely that means now no sending tin can always take identify and equally such the globe will eventually be overrun with fiends? Maybe that'south why Yuna isn't best-selling much, every bit she but as much destroyed the world every bit she did salve it. Whatever, I become the feeling you lot aren't meant to question it.
I'yard gonna finish here as frankly this function is only getting besides long. But yous hopefully have now got the impression with just how terrible and flawed the plot of FFX-2 is, and so bad its barely comprehendible. If I was feeling philosophical I would maybe claim that this game represents the downhill slide of adolescents but of course that would merely exist a lie, all this game really is, is a cheap style to brand quick cash. Which I shamefully caved in to, bah. Well allow'southward go on.
Characters two/5
Once again, not a potent score. As I've mentioned before, the characters in this game are plagued with bad vox acting, horrible dialogue and dodgy backgrounds – the main being the antagonist, Shuyin. While I'm non going to echo what I've already said of him as it was related to plot, at that place are yet a few other flaws with his character specifically. One of them is an issue I like to call "Ultimecia Syndrome" – this basically means he comes into the plot far also late for the audition to really get involved with them. Sadly even so, where Ultimecia is a challenging boss fight (if you aren't overpowered at the time anyway) with incredible music, Shuyin is completely the contrary. There is no upside to this character at all, everything most him is frankly quite giddy and baroque.
Next up – the Gullwings, that band of Sphere Hunters who fly effectually the world in a transport that looks similar it in one case belonged to Zoidberg of Futurama. The actual characters themselves however are some of the worst in the game, every bit mentioned before, especially Rikku and Brother. While both in the previous game, in X-2 the pair take a much much bigger function – which they really didn't deserve as they are what can only really be described as comic relief characters increased tenfold. It's just also much.
Paine is the new member of the Gullwings, whom I can never really call back of whatever other way than that she's just trying to cosplay a female Squall from FF8. In fact, after doing some research into this, I really establish that it has been hinted she was based on him – though don't get me wrong this isn't actually a bad thing. As she was the new gal I must acknowledge I wanted to hate her right from the start, but in dissimilarity to the remainder of the bandage it's actually a refreshing breeze to have her on the squad. Sure, she may non exist very original, but someone needed to be effectually to inject some reason into the situations they encounter. A criticism I exercise have of her however is that she's another Ultimecia – she hides her groundwork until unreasonably close to the stop of the game. By this point it's far too late to care, and so while I thought she was alright she was still fairly shallow. Nonetheless, she gets a thumbs-upward from me.
As for the High Summoner herself, Yuna, I was pretty disappointed. They actually changed her character a lot from the young woman in FFX who was willing to lay her life on the line for the sake of her people. Suddenly instead of quiet and shy, she becomes cocky and arrogant, and while they endeavour to weave this into her natural instinct to help others, information technology doesn't really work. They likewise seem to get out of their way to make her look 'beautiful' while doing so, and information technology but seems to create this strange character who tin't decide which way she should act. To be honest it'due south kind of hard to believe she would withal exist the innocent kid after the amount of lives she must take ended by the end of the 2 games, so I'd much rather she had matured a bit by at present. Wasn't pleased with how she turned out.
The Gullwings in general were pretty uninspiring and frankly reacted unrealistically to the situations they came across. They also seem to take this weird obsession with attempting to make catch-phrases that are so lame they make you cringe (chanting "Gullwings take the gilt!" later a battle ends) and posing in some bluntly ridiculous positions, which brand me wince and pray no-one saw me playing at the time. Minus Paine, they could've made for some basic comic relief if they didn't take such a huge function, but you spend the unabridged game with them constantly in your face until eventually you'll be begging for them to shut up.
The supporting cast have both good and bad characters in, as mentioned before nosotros have Nooj and Baralai who they attempt to make fit an important role only sadly fail. They simply don't go plenty screentime equally they disappear shortly after existence introduced, and you lot don't encounter them over again until about the finish. In that location's nil actually that bad about them, in fact I think they could've had more impact if we knew more than nigh them, but sadly that'due south non the case.
We also have the Gullwing's rival sphere hunters, the Leblanc Syndicate. Now anyone who'south played FFX-2 will instantly know what I'chiliad about to say – she looks similar a strangely expensive prostitute. Other than her and random grunts, there are two other members of the squad called Ormi and Logos – one fatty and short, 1 thin and alpine. They come across as another source of comic relief, and with the amount forced into your face by the Gullwings they actually weren't necessary. They also don't really contribute anything to the story whatsoever, other than equally a target for your characters urge to slaughter early in the game. Strangely you actually ally with them halfway through – I wonder how happy the grunts are, because how many of them y'all murdered.
Finally, one role which was quite interesting, was seeing how the other characters from FFX turned out. Quite a lot of them brand appearances in the game just living a normal life, Khimari becomes the elder of his tribe, Lulu and Wakka get together at last – even some of the minor characters like Dona and Isaaru are there. Apologies to people who haven't played FFX to know who they are, and apologies on behalf of the game as well. This kind of proves that if I hadn't played Ten-two before, I would've given an even lower score.
One aspect of recurring characters I actually didn't similar was the underground ending. If yous defeat the concluding boss with 100% game completion, then it is actually implied Tidus is brought back to life – while I'chiliad no emo and was lamentable to run across him dice, information technology really would've been meliorate for the series if he stayed there. The catastrophe to FFX was so conclusive it was perfect, and and so not only do I call back this should never have happened, I remember this game should never have happened.
Yet, X-two gets a few points at last.
Gameplay 3/5
The gameplay for this is…. alright. It'd love to requite information technology more actually, some of the ideas they had were new and interesting, the form system for example. Even so, it'due south all held dorsum by a couple of massive flaws which prevented it from actually escalating into anything too special. In fact, the problems can all really be summed up into one main statement:
This game was far too easy.
Every bit lame as the "dresspheres" which change your class sound, they were actually quite interesting equally it allowed your characters to switch abilities in the middle of battle as well as customise whoever you lot want to fit any role. That's all very well however, but every bit I say, the game is only likewise piece of cake and actually you lot tin can breeze through information technology with whatsoever classes yous desire. While the first time I played Ten-2 through I did all of the sidequests and got all the optional classes, the second time I just didn't carp. This had no negative impact whatsoever though, and even though I was underlevelled I still shot through the game using the default classes without any real problem.
FFX-2 is as well missing a pretty iconic part of gameplay that FF is famous for, and that is the summons. With no summoner class, fifty-fifty if it is following the story (for once) it's nevertheless managed to shoot itself in the foot with it. With no summons it not merely hurts the experience, but information technology also means the game will need to exist easier to cope with it – and then now all the huge bosses, monsters etc y'all can just deal with on your own. To their defence force, they did include 'special dresspheres' that send a character into a foreign course with unique abilities and increased ability but bluntly they were unnecessary. In fact, on my second playthrough I didn't utilize whatsoever at all. Despite how flashy and cinematic they were, they really didn't add anything to the game.
I had the aforementioned consequence with the sphere grid – a system that means if you modify class during battle, y'all actually proceeds additional stats or powers. But once once again, didn't bother with them at all and still waltzed my way to the end without anything getting in the way. This really isn't helped by the fact they throw potions and other healing medicine at you lot similar they are armed grenades or something, by the time I finished chapter 1 without doing sidequests, I had well-nigh lxx potions.
The ease of this game is really embodied by the final boss, which is hugely disappointing for the apparent automobile capable of destroying everything. For some reason, later on the first couple of fights the game itself actually heals you inbetween battles – so unlike games such as FF7 and eight, instead of the last boss beingness an endurance round, its just a couple of boss battles spaced out. And to meridian it all off, he doesn't even striking that hard. The very final boss you fight is really Shuyin, and in typical Tidus style he has a copy of every one of his moves. Yet, he hit incredibly softly – in fact when he used "Hit & Run", an attack consisting of multiple hits, he wasn't actually breaching the 100 damage barrier. That's but retarded.
The magic in this game annoyed me as well it has to be said, which is why I stuck mainly to the physical aggressor classes when I could. While Blackness Mage was really incredibly strong, the new design for the attack arrangement made information technology quite frustrating to utilise. In FFX-two, instead of the plough based arrangement of previous games, all of the characters (and enemies) tin can potentially attack at the same time, rather than waiting for each other. In fact, the game rewards you for this – chaining attacks does extra damage. Even so, while the physical fighters just jump correct in there and go to cleaving, the mage classes don't seem to shut up. They clearly like their vocalization actors for some reason, equally almost every special attack results in a character delaying their movement to spout some one-liner that isn't funny. As the Black Mage but has specials, this results in a lot of talking. Nothing is more annoying than watching your mage spend half an hour preparing a spell, then waiting for an enemy to finish attacking, and then information technology feels like they start reciting the unabridged works of Shakespeare. My fighters run in and out, in and out laying down the hurt while the mage chats happily to herself, until somewhen they impale the mob without her. THEN she suddenly decides to step in pointlessly, and finally casts her highest MP toll spell on a corpse for no effect. And so I changed her class.
FFX-2 does have a nice non-linear world though, which you can explore anywhere you really want to right from the start of the game. While this is a nice addition equally information technology really removes whatever restriction and has a lot more than freedom than many previous titles, it does lead to some pretty weird situations. At one point, I visited i of the former places only to be told a nation was under assault by some huge fiends (i being a superboss, far harder than the last boss) and I had to become find x gatekeepers who could prevent it from attacking them. While dramatic music played in the groundwork and people urged me to hurry equally the fate of the people lied in my hands, I boarded my airship and went back to my hometown where Wakka and Lulu lived. Lulu finally gave birth to their child, and then Yuna decided to spend a few hours gawking over how beautiful the baby is, until eventually she took up Lulu'south offer to stay the dark. While this was progressing, I couldn't assist merely think – how many lives were lost because of this?
As a couple of concluding points that are minor complaints, this game could've used some limit breaks, and the ability to skip the feel screen instantly. Call up about information technology, the amount of random battles you fight in a Last Fantasy game, you lot don't want the game to strength you to read but how much experience etc you gained, every bloody fourth dimension. Y'all only accept to wait a couple of seconds, only those seconds sure do add upward. Still, the gameplay while not pulled off too well, did at least have some good ideas.
Graphics 3/v
As nosotros have come to expect from FF games, the graphics for the everyday moving around are impressive. Particularly on the main characters that have a far higher polygon count than everyone else, the detail on them is quite superb. While that instantly gains a few points in my book, it seems strangely similar the Square team know they've done a good job and really desire to rub it in our faces. In that location are so many weird scenes where the camera gets unnecessarily close to Yuna's face or upper torso, as if it'due south trying to say
"HEY GUYS, ITS YUNA! You call back Yuna right? From the final game?! She's in this game besides, look! And await at the time we put into her face! It'south awesome!"
I suppose it'due south fair for them to be proud of their work – they should be – but it just seemed really foreign. In a similar style, they seemed to use a lot of dramatic camera movements or changes whenever a character says anything of remote importance, that were actually random and unnecessary. Maybe I'm just existence picky here, but when the dialogue itself fails to grip yous, you cease up paying attention to how the characters look a lot more.
The main reason why I oasis't given FFX-2 a higher score for graphics however despite its high quality, is because it's pretty much all recycled textile from FFX. Almost all of the backgrounds are the same, id say at to the lowest degree ninety% of the enemies are models from its predecessor, sometimes non even with the skins inverse. While Rikku and Yuna have their looks and outfit altered a little, the other recycled characters haven't inverse at all in the two twelvemonth gap between the games. The virtually agreeable of these is probably Wakka and Lulu, as they both take significant changes since FFX. Wakka used to exist a blitzball histrion in the first game, and while out and about he wore his Besaid Auroch's uniform – however partway through the game he retires. So, why, ii years on from his retirement, is he wearing the same uniform? He'south not fifty-fifty part of the squad anymore. Obsessed much, maybe?
Then there's Lulu, who is actually rather baffling. She is heavily pregnant with Wakka's kid, notwithstanding… what'south that? They didn't change her model whatsoever? Wow. It'south true, her model is identical and her outfit is exactly the same – I bet the majority of pregnant women wished they had that kind of luck. All their old outfits fit them like a glove, and no-one would notice they are pregnant until some significant plot device tells them. Astonishing.
My final indicate hither is, again, although the in-game graphics are quite nice, in that location isn't actually a lot of the cinematics which Last Fantasy is quite well known for. Remember how at that place was a lot of Advent Children quality full CGI in FFX? Well there'south merely iii or 4 of those in total throughout this unabridged game, which is rather disappointing. So, overall, the graphics are decent merely withal not quite what we've come to await in Final Fantasy.
Soundtrack 3/5
The soundtrack in FFX-2 is really quite good, merely once again is not without flaws. Sadly Nobuo Uematsu didn't have his magical hand to influence the music for this game, and you can really tell. While the majority of the music is fitting, and its really quite nice to take a more 'rock' feel to a lot of the game, such as the normal battle music, some of Uematsu'south magic is missing.
For example, this is one of the few Final Fantasy games to exist missing the fanfare, an iconic role of FF history. It's been used so much even people who don't know Terminal Fantasy have heard it – it's travelled the earth from ringtones to World of Warcraft addons. So, why would you miss out on such a slice in your game soundtrack when you have rights to it? It beats me, that's for sure.
My other major disappointment with the soundtrack for FFX-2 is that at that place was no real track that stood out. Near Terminal Fantasy games accept had a slice that becomes incredibly pop on the cyberspace, usually the final boss
themes, such every bit Dancing Mad, One-Winged Angel, The Farthermost and the unusual Otherworld. Even so, Vegnagun and Shuyin didn't become any musical slice that really added to the moment, in fact if anything the soundtrack choice at the time brought the experience down a level. I remember specifically at the time, just before you fight Vegnagun, Yuna decides to requite a speech on the importance of friendship and how, and I quote, "Love conquers all!" Not only accept I never heard a cheesier line in my unabridged life, disturbingly happy and upbeat music began soon after. Nothing kills a dramatic atmosphere than a group of girls giggling and posing for the camera while something I'd expect in the closing scene of "The Life of Brian" plays.
I should still mention the ii songs with lyrics composed for this game, 1000 Words and Real Emotion. While not actually my affair, both of them were very high quality and a practiced nice addition to the game. A shame the entire thing couldn't be of this quality really – though they are a bit mainstream, possibly a resprentation of how Final Fantasy is headed? Final Fantasy Thirteen seems to hint that way at least.
So overall the soundtrack is admittedly pretty good, but it's missing the extra couple of bits that make it actually special. So, I just have to rate it with average.
Conclusion eleven/25
Non a good score Terminal Fantasy X-2, non a proficient score at all. As a stand-lonely game, FFX-2 would be passable at least – merely its negligence to explicate important plot details to newcomers prevents that from e'er occurring. To fans of the original FFX, I would be surprised if FFX-2 was actually considered a proficient game – because information technology actually isn't, if you look even slightly below the surface, plot holes the size of a country brainstorm to appear.
I would highly recommend passing this one up, as it can but spoil your stance of an actually great game. It didn't get good marks from me, and I don't remember information technology was liked by the majority of people either. I think you can actually tell how badly this game failed by its rating in plot – equally to exist honest I personally play Final Fantasy games specifically for their unique and interesting stories. When ane fails to present such a story, well, yous know it can merely bring bad news.
My final opinion is that actually, FFX-two may not actually exist that horrific a game, it'due south just far as well girlie and far too happy for my tastes. But this makes you think, considering the looming apocalypse feel of FFX, why would you lot make the sequel to a game for a dissimilar target audience? I think, simply Foursquare can answer that one.
Better luck adjacent time Square! Maybe FFXIII volition be more of a success.
Tell me what you like, and I'll tell y'all why yous're wrong. Ship requests to JudgeReviews@hotmail.co.uk
Source: https://judgereviews.wordpress.com/2010/04/13/surging-flapping-neighbouring-gullwings-ffx-2-review/
0 Response to "Can I See Cinematics Again in Ffx2"
Post a Comment